Bezier curves Kurven füllen von Polygonen
When I try this…
[code lang=”delphi”]var
p: array[0..20] of TPoint;
begin
canvas.MoveTo(50, 10);
p[0].x := 10;
p[0].y := 10;
p[1].x := 50;
p[1].y := 100;
p[2].x := 10;
p[2].y := 100;
canvas.Brush.Style := bsSolid;
canvas.brush.color := clBlack;
canvas.PolyBezierTo(slice(p, 3));
end;
[/code]
it draws an bezier line (like method TCanvas.polyline), but i want a solid
object (like TCanvas.polygon), without afterwards filling it. Is that
possible?
Well, the code you posted doesn’t create a closed path, so I’m not
sure how you want it to be “filled.” In general, you can do this:
1) Before drawing your curve:
BeginPath(Canvas.Handle);
2) After drawing your curve:
CloseFigure(Canvas.Handle);
EndPath(Canvas.Handle);
StrokeAndFillPath(Canvas.Handle);
-Steve
[tags]Delphi, Graphic[/tags]
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